Now at V.3.0, Grandia ReDux is a mod designed to not only re-balance, but also increase the difficulty of Grandia (PSX). Enemies, items, abilities, characters and environmental changes (such as recovery save points) have been made. The goal is to bring out the potential of Grandia's fantastic battle system and put a greater emphasis on the game's leveling system.

In addition, Grandia ReDux introduces new items, new abilities and different spells for each party member. Exact changes are as followed;

1. Difficulty level
- Enemies have all been made stronger so that combat is more satisfying or challenging.
- The abusive recovery option has been removed from a majority of savepoints. However, enemies will now drop more recovery items to make sure it's not too easy to run out of resources.

2. Skills and magic
- All skills and magic have been re-balanced in a number of ways.
- Certain skills and magic have had their damage or healing effects increased or reduced.
- SP and MP costs for most skills and magic have been greatly increased, or in other cases, decreased.
- Buffs and Debuffs now have an improved role within the game and also now scale with magic level.
- IP cancelling has been changed for a majority of skills and magic. For example, lower level magic such as Burn or Howl have an increased chance to cancel attacks than higher level magic, making them much more useful at later stages of the game.
- IP knockback has been changed for a majority of skills and magic. Most AoE skills and magic now cause no IP knockback.
- Weapon or magic EXP gained from certain skills and magic have been changed. For example, single target abilities now provide more EXP, while AoE abilities a bit less (or a lot in some cases).
- The radius or target mechanics of some skills and magic have been changed.
- Requirements for spells and skills have been changed.
- NEW spells and skills!

3. Items
- Certain items have been re-balanced.
- Prices of certain items have been increased or decreased.
- Some items now have different or new properties.
- Shops now sell different items or additional ones.
- Translation errors fixed.
- NEW items!

4. Character statistics
- All eight characters or party members have had their statistics re-balanced.
- Inventory changes.
- All characters start off with much higher MP than before. Due to the fact that spells now cost a lot more MP than before, this change allows you to use magic more freely at the start of the game as a result, while allowing spells to be more expensive in the later stages of the game.
- Characters now learn different spells.


Objectives for V4.0!
- Complete revamp of the SP system (skills are generally weaker & more expensive, but SP can now be recharged very quickly with normal attacks and being hit, similar to Grandia 3).
- More emphasis on sustainability in boss battles rather than burst.
- Bigger penalty for reviving.
- Item descriptions redone.
- More balance tuning.
- Some addiitonal fixes. 